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Amiga Format CD45 (1999-09)(Future Publishing)(GB)(Track 1 of 2)[!][issue 1999-11].iso
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assampler
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assampler.readme
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1999-08-09
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Short: Object oriented sound processor program
Kurz: objektorientiertes Soundbearbeitungsprogramm
Author: henning.thielemann@student.uni-halle.de
Uploader: henning.thielemann@student.uni-halle.de
Type: mus/edit
Version: 0.99 banana version (ripens at customers)
Requires: 3 MB Ram, OS 3.0, MUI 3.8, AHI 4.180
Recommended: >= MC68030, 50MHz, 8MB, lots of HD space
Recommended: datatypes.library V45 (util/libs/dtypes454upd.lha)
Recommended: sound.datatype V41 (util/dtype/SoundDT.lha)
Recommended: SearchGuide (text/hyper/SearchGuide.lha) or
Recommended: LSAGS (text/hyper/LSAgSearch21.lha)
Recommended: TableGroup.mcc (dev/mui/MCC_TableGroup, required but included)
Recommended: TearOff*.mcc, CompactWindow.mcc (dev/mui/MCC_TearOff)
Recommended: PopHotkey.mcc (home.pages.de/~kmel)
Recommended: popupmenu.library (util/libs/pmuser.lha) with
Recommended: MuiPopPatch (only with mui = 3.8, available at the magic menu site)
Recommended: MEM: (disk/misc/MEM_Handler371.lha) for reading samples from memory
You want a program which offers all common effects you heard in professional
productions thousand times before? If this is the case, then try out some of the
other sound programs. If you are familar with sound synthesis instead and you
want a program that helps you realizing some crazy ideas then have a look at
Assampler.
Assampler let you analyse sounds, re-synthesize and modify them, create new
synthetic instruments/music effects or apply effects to long signal streams.
The bad things first: What the program lacks currently (= to do)
- extensive guide (a German one is progress)
- AutoDocs for synthesizer.library
- sampling
- composing music
- external program modules (known as plugins)
- ARexx
- PowerPC support
And here are the few and unspectacular features:
- object oriented sounds and sound processes (which is rather the same)
- combine anything with everything, with or without help of flowcharts
- sounds with different sample rate or volume are automatically adjusted
- sound groups allow hierarchical storage and operations on multiple sounds at once
- no limit for multichannel sounds (known as stereo, surround, quadro, octa?)
- hard disk editting of raw non-interleaved sample sounds with no functional limit
- easy creation of control, modulation, waveform etc. curves
- frequency spectrum can be used both for viewing and manipulating
- long list of processes, summarized: basics, echo, distortion, filters, FFT
- using strong CPUs everything can be run as realtime effect
- mathematical expressions with complex numbers and SI units
- multithreading, you don't need to wait for a calculation any longer
- hand-made assembler routines for low-level calculations
- an FPU is almost not necessary
- usage of
- MUI for GUI (intensive usage of drag&drop)
- AHI for sound output
- datatypes for import/export of custom sound formats
- SearchGuide/LSAGS (amiga guide search tools) support within the help guide
- PopHotkey.mcc for easy shortcut configuration
- much more details, some of them will annoy you, some are invaluable
- asynchronous reqtools file requester
- multiple file/directory load
- smooth sample/polynom/spectrum display scrolling + range marking
- multiple displays for the same sound
- zoomable proportional gadgets
- big samples can also be load if memory is already fragmented
This might not sound very interesting to you, because you don't know what's
meant with all these terms. So you have no other choice than starting the
program, trying some examples and hearing the surprising results.
Assampler is compiled with Cluster (= Modula II deluxe), the most
underestimated and fewest supported language ever wrote for the most
underestimated and fewest supported computer system called Amiga (by the
way both the computer and the language are the best all around, but I
surely tell you nothing new).